Physics, from first principles.
The physics AI engine for hardware.
01/Why we build
Runs where engineers work.
Mac, Windows or Linux. The studio runs in the browser.
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Luis Dehlwes, interview
4K, looking past the camera. Why isentropi exists, and why engineering software should not depend on one operating system.
02/Platform
One chain, from idea to design.
- 01Available
Start
What it is and what it must do.
- 02Available
Geometry
Shapes from curves and blocks.
- 03Available
Design Space
Thousands of variants, checked by rules.
- 04In development
Simulation
Flow on the field, without a mesh.
- 05In development
Surrogate
Fast models from verified results.
- 06In development
Optimization
The best design, picked.
03/Industries
Built for hardware that has to perform.
- AerospaceAirframes, wings and ducts
- SpaceThrust chambers and cooled walls
- DefenseDrones and airframes at scale
- EnergyTurbine blades and heat exchangers
- AutomotiveBodies, ducts and cooling
- MotorsportAero parts on race timelines
04/Technology
Geometry a solver can read.
Every shape as a signed distance field. Simulation on the field, without a mesh.
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Eklavya Goyal, interview
4K. Why he does physics, why simulation can be far better now, and why signed distance fields change how geometry is described.
05/Studio
Build it. Check it. Keep the best.
From the first curve to a kept design.
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The studio, filmed on a real screen
Studio camera on a monitor. The workflow from the first curve to a kept design.
06/Designs
Built in the studio.
3D frames · placeholder
Object 1
Turntable frames, played on hover.
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Object 2
Turntable frames, played on hover.
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Object 3
Turntable frames, played on hover.