isentropi

Physics, from first principles.

The physics AI engine for hardware.

01/Why we build

Runs where engineers work.

Mac, Windows or Linux. The studio runs in the browser.

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Luis Dehlwes, interview

4K, looking past the camera. Why isentropi exists, and why engineering software should not depend on one operating system.

02/Platform

One chain, from idea to design.

  1. 01Available

    Start

    What it is and what it must do.

  2. 02Available

    Geometry

    Shapes from curves and blocks.

  3. 03Available

    Design Space

    Thousands of variants, checked by rules.

  4. 04In development

    Simulation

    Flow on the field, without a mesh.

  5. 05In development

    Surrogate

    Fast models from verified results.

  6. 06In development

    Optimization

    The best design, picked.

03/Industries

Built for hardware that has to perform.

04/Technology

Geometry a solver can read.

Every shape as a signed distance field. Simulation on the field, without a mesh.

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Eklavya Goyal, interview

4K. Why he does physics, why simulation can be far better now, and why signed distance fields change how geometry is described.

05/Studio

Build it. Check it. Keep the best.

From the first curve to a kept design.

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The studio, filmed on a real screen

Studio camera on a monitor. The workflow from the first curve to a kept design.

06/Designs

Built in the studio.

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Object 1

Turntable frames, played on hover.

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Object 2

Turntable frames, played on hover.

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Object 3

Turntable frames, played on hover.

Talk to us.